GridEx – New Version in Development


GridEx – New Version in Development


    GridEx is being rebuilt from scratch in Godot 4, rewritten in C++, focusing on much higher performance and features.

    The new version will be GridEx 0.6.0 Beta and will include new tools, especially a tool called Edit, designed to create models from scratch and edit existing models, expanding GridEx’s possibilities.

Note: this version is still in development and has not been released yet.


About GridEx 0.5.x (version available at the time of this post)

GitHub (old version): GridEx_old

GridEx (0.5.x), developed in Godot 3 using GDScript, is no longer maintained, as all development is now focused on 0.6.x.


Biely — 

    GridEx was on hold for quite a while due to some personal issues, but I'm now back to working on it — rebuilding everything from scratch with new features and optimizations. I’ll be posting updates about the beta version of the project on my new Twitter account: 

https://x.com/BielyDev

    Originally, I planned to release the source code once it reached version 1.0.0 — when it would be stable and the code would be reorganized to allow others to build their own tools or versions of GridEx. However, since development was paused for a long time, that version never came out and the code remained private. Now that the new version of the project is in a separate repository, I’ve decided to make the old code public. And once the new version is stable, I’ll be releasing it as open source as well:

https://github.com/BielyDev/GridEx_old

Files

GridEx Windows 54 MB
Aug 22, 2024
GridEx Linux 54 MB
Aug 22, 2024

Get GridEx

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

(+1)

So I'm wondering, is the tool STRICTLY for level design or could the voxels/cubes be edited at runtime? For example, using this to create a game with a building system, breaking, placing, maybe even rotating some blocks? Eitherway, even if it's just for building out levels, it looks like an incredible tool and I can't wait for your new version!

(+1)

I think I've answered my own question, currently experimenting with the current version of GridEx and I see it's an external tool that exports scenes with the tile mesh instances. Silly me

(+1)

Thanks for the comment 😅! I was already thinking of making the system more open, not just a 3D tilemap. The new version will come with a vertex editor and other tools for more freedom, but without losing the simplicity of just clicking to place objects.